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Jun
20

High-Resolution Home Theater for Under $5,000.(Optoma Technology’s H56): An article from: Display Development News [HTML] (Digital)

High-Resolution Home Theater for Under $5,000.(Optoma Technology's H56): An article from: Display Development News

This digital document is an article from Display Development News, published by Business Communications Company, Inc. on March 1, 2003. The length of the article is 612 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser.Citation DetailsTitle: High-Resolution Home Theater for Under $5,000.(Optoma Technology’s H56)Publication: Display Development News (Newsletter)Date: March 1, 2003Publisher: Business Communications Company, Inc.Volume: 8 Issue: 1Distributed by Thomson Gale

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Apr
09

A Guide to Staff & Educational Development (SEDA Series) (Paperback)

A Guide to Staff & Educational Development (SEDA Series)

Review

‘As a true guide (to be placed on my shelf for further reference), the book covers issues from basic to complex. At the end it motivates the staff developers to take charge of their own development. The book is full of examples and case studies, and is a must read for all educational developers.’ – Sanjaya Mishra, British Journal of Educational TechnologyAs a true guide (to be placed on my shelf for further reference), the book covers issues from basic to complex. At the end it motivates the staff developers to take charge of their own development. The book is full of examples and case studies, and is a must read for all educational developers. – Sanjaya Mishra, British Journal of Educational Technology’This is a great book … Educational development is an enormous subject which has multiple meanings and a variety of diverse approaches encompassed within it. This book will be really valuable both to people just starting out in this domain and also those who have (more…)

Your Raw Food Life


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Feb
18

Introduction to Game Development, Second Edition (Hardcover)

Introduction to Game Development, Second Edition

Welcome to Introduction to Game Development, Second Edition, the new edition of the book that combines the wisdom and expertise of more than twenty game industry professionals to give you a unique introduction to all aspects of game development, from design to programming to business and production. Organized around the curriculum guidelines of the International Game Developers Association (IGDA), the book is divided into seven independent sections, each featuring articles written by the experts on those topics. Suitable for both an introductory game development course or as a reference for game developers and designers, the book offers coverage of all the key concepts and ideas that encompass game development, while providing real-life examples and practical insight. Fully revised for today’s technology, this second edition features an expanded section on game design, a new chapter on game writing and interactive storytelling, and much more. And the accompanying CD-R (more…)


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Sep
09

Beginning iPhone Development: Exploring the iPhone SDK (Paperback)

Beginning iPhone Development: Exploring the iPhone SDK

Please note that there is now an iPhone 3 edition of this title available! Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, then Beginning iPhone Development is just the book for you. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iPhone Development offers a complete soup-to-nuts course in iPhone and iPod Touch programming. The book starts with the basics, walking you through the process of downloading and installing Apple’s free iPhone SDK, then stepping you though the creation of your first simple iPhone application. You’ll move on from there, mastering all the iPhone interface elements that you’ve come to know and love, such as buttons, switches, pickers, toolbars, sliders, etc. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs (more…)


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Aug
30

Beginning iPhone 3 Development: Exploring the iPhone SDK (Paperback)

Beginning iPhone 3 Development: Exploring the iPhone SDK

Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, Beginning iPhone 3 Development: Exploring the iPhone SDK is just the book for you. Updated and revised for iPhone SDK 3, many of the discussions in the original book have been clarified to make some of the more complex topics easier to understand. In addition, all of the projects have been rebuilt from scratch using the SDK 3 templates. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone and iPod touch programming. The book starts with the basics, walking you through the process of downloading and installing Apple’s free iPhone SDK, and then stepping you though the creation of your first simple iPhone application. From there, you’ll learn to integrate all the interface elements iPhone users have come to know (more…)


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